Program. Fight. Win.
Robits is an Unreal 4 game that I developed with a team for my senior capstone project. In Robits you have a robot that you program using a visual language we developed. The objective is to program your robot to overcome a series of combat-oriented challenges.
Propolite is a sort of board game I designed where you design the surface of an icosahedral planet and compete with other players to become the dominant lifeform on it. It was a little rough around the edges due to time constraints, but it was certainly an interesting exercise that a lot of effort went into.
TOMB OF THE ANCIENTS
Snakes... I Hate Snakes.
Tomb of the Ancients is a bullet hell top-down shooter I developed with a team of four people during my third year of university. You navigate a set of four procedurally-generated floors while collecting weapons and shooting snakes. It was made using Phaser to run on a server, but Wix doesn't play nice with uploading large amounts of code. If you want to play it, download it and run index.html on a local web server.
UNITY ECOLOGY SIMULATOR
This was the final project I designed for a game AI class. It generates a small hex-based world and runs an ecological simulation on it. Organisms interbreed and inherit traits.
UNITY PROCEDURAL TERRAIN
This is a small map I made for a generative design class. It is a heightmap that has layered Perlin noise applied to it. All the textures were made in Substance Designer.